Evolution Modding
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Cars, Skins and Tracks for GTL/GTR2
 
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COSTS PER YEAR: 150€Pebble Beach Revival - WIP - - Page 2 Pixel
Donated: 75€

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GeeDee
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jeannomiller
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ney.dias
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joeschmoe
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MOF
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MG421982
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fatguts
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Vanaja
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nikbear
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alain62
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Who is online?
In total there are 23 users online :: 1 Registered, 0 Hidden and 22 Guests :: 1 Bot

philrob

Most users ever online was 331 on Sat 10 Apr 2021, 6:25 am

 

 Pebble Beach Revival - WIP -

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fatguts
GeeDee
joeschmoe
CX650
Zee
WHIPCRACKER
10 posters
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AuthorMessage
GeeDee
Premium Member
Premium Member
GeeDee


Anzahl der Beiträge : 4040
Anmeldedatum : 2010-06-23
Alter : 75
Ort : 1 hour from Croft and enough distance from Rick & Ney

Pebble Beach Revival - WIP - - Page 2 Empty
PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 12:00 pm

You just have to look at all sites to see that it is always a very small majority of members who thank people for their work... will this ever change? Only if you ask them to write to you personally for a download link and ask them to thank you before you give them it... very impracticable.

Judge more by how many downloads your work gets, as this is a much better indicator of how well you and your work are liked.

I love your work and always look forward to your next release. I Am Not Worthy thumbup stroke Punk
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carTOON

carTOON


Anzahl der Beiträge : 545
Anmeldedatum : 2010-06-26
Ort : Hungary

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PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 1:29 pm

GeeDee wrote:
Judge more by how many downloads your work gets, as this is a much better indicator of how well you and your work are liked...

In the old days, for example on the altbierbude site my tracks was downloaded by 5-8000 people... now on the racedepartment site 108 guys download.
Really sad, but GTL is a thing of the past.
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http://www.studiobaestarts.com
ney.dias

ney.dias


Anzahl der Beiträge : 2391
Anmeldedatum : 2010-06-23
Alter : 76
Ort : Rio de Janeiro - Brazil

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PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 2:36 pm

carTOON wrote:

In the old days, for example on the altbierbude site my tracks was downloaded by 5-8000 people... now on the racedepartment site 108 guys download.
Really sad, but GTL is a thing of the past.

But for those passionate about the race cars of the 50s, 60s and 70s, unfortunately, nothing came up to replace our beloved GTL
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fatguts

fatguts


Anzahl der Beiträge : 1206
Anmeldedatum : 2016-02-23
Ort : In my other Shed

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PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 4:50 pm

I stopped using GTL because the bigger my install became the more unstable and slower to load it got.

I then converted all my GTL cars to GTR2 I had no further issues.
I think it was having so many small bik and icon files for the drive to read, they really
slow a drives indexing rate. I tried the no more biks thing made little difference.

That said there is no better game as Ney says for the early 50s, 60s,70s cars and tracks its just awsome.

The GTL-GTR2 mod was my saviour.
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carTOON

carTOON


Anzahl der Beiträge : 545
Anmeldedatum : 2010-06-26
Ort : Hungary

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PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 5:02 pm

ney.dias wrote:
But for those passionate about the race cars of the 50s, 60s and 70s, unfortunately, nothing came up to replace our beloved GTL

There are assetto corsa, project cars, rFactor 2 beautiful classic car and track addition, DLC.
My problem is that currently i have an old, shit, weak PC...



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http://www.studiobaestarts.com
ney.dias

ney.dias


Anzahl der Beiträge : 2391
Anmeldedatum : 2010-06-23
Alter : 76
Ort : Rio de Janeiro - Brazil

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PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 8:06 pm

Wow! That's amazing! I'm sure that I have stopped in time, staying with GTL/ GTR2/Power&Glory!!
What an incredible quality! Thanks for the tip, my dear Lajos. cheers GOOD I Am Not Worthy Thanks wheelchair
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stupornaut

stupornaut


Anzahl der Beiträge : 58
Anmeldedatum : 2016-02-23

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PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 10:38 pm

I have a PC that can run pretty much any racing game with high-quality graphics. I own AC and RF2, and while I appreciate their visual fidelity and their physics engines, there's something about them -- even with the modding community -- that still doesn't feel nearly as complete as the combined efforts of the GTL/GTR2 modders. Part of that's obviously a decade's headstart, but it also seems like there are other barriers to upholding the same history-buff approach you see in these older titles: it took forever for modders to figure out the RF2 physics and tires, which meant that the more casual, entry-level, and where-the-players-are modders all flocked to AC.

And AC has more than a few problems with both its structure and its community. The former doesn't do much to encourage the sort of meticulously sorted and tagged championship car sets and doesn't seem to account for genstring-based nuances in different versions of the same model, so something like the Brickyard Legends Team Greenwood Corvette, for instance, is less likely than just getting a dozen different liveries for an identical C3 Corvette model. It's a great Gran Turismo-alike as far as career mode and jump-in-and-play simplicity, and it's more than capable of holding its own as a race sim / championship creator, but it still seems a little less geared towards the sort of "hey, let's reproduce the entire 1999 BTCC season" attention to detail that GTL / GTR2 can facilitate.

The other problem I've noticed is the quantity-over-quality issue, where instead of getting detailed and realistic reproductions of classic race cars, you get people who want to get their mod in the game ASAP so you wind up with a lot of Forza rips with street-car interiors and fictional or anachronistic liveries. The physics engine also seems time-consuming to work with, and a lot of modders just do half-measure moves like copying over suspension or aero or engine details from a vaguely similar car so things can feel "close enough". And that's to say nothing of mod thieves, paid-mod scammers, and an over-reliance on ever-granular variations of mods that have already existed for years. We got something like a couple dozen variations of the BMW M3 E30 that came with the game before someone even got around to making a credible racing '60s Mini Cooper a'la Power & Glory... last year. Maybe that's a sign of what kind of audience a semi-mass-market moddable racing sim platform can get -- GT Legends, as great as its modding community is, is a significantly more niche title than a shiny-looking, comparatively recent and highly populated sim with VR support, so the audience will likely skew closer to "pls give drift Supra" players than weirdos like me who get psyched over ETCC-spec Ford Capris. So GTL/GTR2 it is, still, for now.

That might've sounded more negative than I intended, but I've grown pretty frustrated waiting for a new racing sim that scratches the historic-detail itch that P&G + mods does.
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kk08




Anzahl der Beiträge : 169
Anmeldedatum : 2010-11-20

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PostSubject: Re: Pebble Beach Revival - WIP -   Pebble Beach Revival - WIP - - Page 2 EmptyFri 12 Jun 2020, 11:10 pm

The synthesis is: carTOON don't stop your work. Many members like your work. Like everything, sometimes it can like more or less than other stuff but that doesn't mean that people won't like what you do.

kikoya wrote:
My dear carTOON, don't do things for others, do them for you.

...

So, do things the way you want them to be, for your own pleasure. If some people like them and say it, that's good, if they don't care, who cares ?

Wise words kikoya!
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