NJ62
Anzahl der Beiträge : 33 Anmeldedatum : 2010-06-28
| Subject: GTL LCD Timers, get them in, but can't get them working! Sun 09 Jan 2011, 4:27 am | |
| So, I pinch and LCD timer from a default game car, locate it in the cockpit chassis of the car I want it in in 3DSimEd, save the .gmt, import it again as a model and resave it with the 'manufacterer' name from the new models .car files. In this case it's a FORD_GT40_LCDTIMER.GMT to FIAT_X1-9_LCDTIMER.GMT. I make the entry in the ACTOR VEHICLE section of the .cas file, load the game, a trace gives no errors whatsoever, but there's no 'ON' button the thing, and it just won't display anything.
Can someone help ? What am I missing here? I've done this before ages ago with no problems, worked first time for the Ferrari 365 GT/B4. Funny thing is, when I drag that sucker into 3DSimEd it's not even named after the manufacturer entry in the .car file, I can't for the life of me remember where I got the .gmt name from, but it works.
Just can't get the sucker to work in the Fiat. | |
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NJ62
Anzahl der Beiträge : 33 Anmeldedatum : 2010-06-28
| Subject: Re: GTL LCD Timers, get them in, but can't get them working! Sun 09 Jan 2011, 4:03 pm | |
| Got it working. Sorted by ravenmorpheus over at NoGrip.
For any others reading this looking for a solution: repack the CPIT.GTL with the new objects/textures. The games not keen on loose lcdtimer files apparently.
It sorted my problem. | |
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