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| Problem with conversion from GTR2 to GTL | |
| | Author | Message |
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jeannomiller Admin
Anzahl der Beiträge : 3573 Anmeldedatum : 2010-06-22 Ort : Germany
| Subject: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 2:29 pm | |
| Totally forgot about this car which I already converted for private use two or three years ago but lost all files due to a computer crash But now I converted the Simca CG1200S (by Speedster1963 for GTR2 (http://speedster63.blogspot.de/2013/05/simca-cg-1200s.html)) which is one of my all time favorite cars once again to GTL. It wasn't that easy, but now it works. Made some slight changes/improvements (but I'm unable to make any graphical(modding) work ) so it will never be more than a kind of a beta. But there is one single problem I still want to solve although I tried lots of things I found in the www without success. I want to make the projections of the headlights working - lights work but I've no projection although it looks like there are all lines requested in the .cas-file Does anybody know what to do? Any help would be appreciated. Thank you _________________ So long.
Jeannomiller
| |
| | | MOF
Anzahl der Beiträge : 1975 Anmeldedatum : 2010-06-23 Ort : Florida, USA
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 2:54 pm | |
| I don't remember whether or not I converted from GTR2 to GTL (and when I did it!), but my headlights and tailights\brakelights all work. On the track, the headlights show them being lit when looking at the front of the car, and in the cockpit, they throw a visible beam of light on the road.
Below is the complete contents of my .cas file. Sure hope you're able to get your lights working...
// ======== Simca CG 1200S CAS File V1.0 ======== // 29.11.2011 // SearchPath=<TEAMDIR>..\ SearchPath=<TEAMDIR> SearchPath=<VEHDIR>
MASFile=CG1200S_OBJ.GTL MASFile=CG1200S_TEX.GTL MASFile=CG1200S_CPIT.GTL MASFile=CG1200S_WHEELS.GTL MASFile=STEX.GTR MASFile=TALENT.GTR
ReflectPlane=(0.0, 0.0, 0.0, -0.130) Instance=SLOT<ID> { Moveable=True <NOTSPIN> MeshFile=CG1200S_COLLISION.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(0.0)
<LOW> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(100.0) <MED> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(120.0) <HIGH> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(140.0) <MAX> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(160.0)
<LOW> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0) <LOW> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(400.0)
<MED> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0) <MED> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <HIGH> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.0) LODOut=(600.0)
<MAX> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0) <MAX> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)
<EXPO> MeshFile=CG1200S_CHASSIS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True <SPIN> MeshFile=CG1200S_CHASSIS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) <EXPO> MeshFile=CG1200S_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
Instance=BACKGROUND { Moveable=False <EXPO> MeshFile=CG1200S_EXPO_BACKGROUND.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) }
//========= COCKPIT =========
Actor=VEHICLE
<NOTSPIN><DASHHIGH> Instance=COCKPIT <NOTSPIN><DASHHIGH> { <NOTSPIN><DASHHIGH> Moveable=True <NOTSPIN><DASHHIGH> MeshFile=CG1200S_Cockpit.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(2.0) <NOTSPIN><DASHHIGH> MeshFile=CG1200S_COCKPIT_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(2.0)
<NOTSPIN><DASHHIGH> }
<NOTSPIN><DASHHIGH> Instance=MOTEC <NOTSPIN><DASHHIGH> { <NOTSPIN><DASHHIGH> Moveable=True <NOTSPIN><DASHHIGH> MeshFile=CG1200S_MOTEC_STYLE<6>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) <NOTSPIN><DASHHIGH> MeshFile=CG1200S_LEDS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) <NOTSPIN><DASHHIGH> }
Instance=WHEELEXT { Moveable=True <SPIN> MeshFile=CG1200S_SWHEEL_EXT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00) <EXPO> MeshFile=CG1200S_SWHEEL_EXT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00) Reflect=True
<NOTSPIN> MeshFile=CG1200S_SWHEEL_EXT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.00) }
Instance=WHEEL { Moveable=True <NOTSPIN><DASHHIGH> MeshFile=CG1200S_SWHEEL_INT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.00) ShadowReceiver=True }
//========= DRIVER =========
Instance=FPDRIVER { Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=INT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(2.00) }
Instance=EXTDRIVERBODY { Moveable=True
<LOW> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) <MED> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.0) <HIGH> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.0) <MAX> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) }
Instance=EXTDRIVERHEAD { Moveable=True
<LOW> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) <MED> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.0) <HIGH> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.0) <MAX> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) }
//========= EFFECTS =========
Instance=BACKFIRE { Moveable=True <NOTSPIN> MeshFile=CG1200S_BACKFIRE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) }
Projector=HL_2_PLR { Moveable=True Active=False Pos=(0.0, 0.10, -77.2) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_PLR.DDS }
Projector=HL_1_PLR { Moveable=True Active=False Pos=(-0.482, 0.10, -77.2) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_PLR.DDS }
Projector=HL_2_AI { Moveable=True Active=False Pos=(0.0, 0.10, -14.0) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_AI.DDS }
Projector=HL_1_AI { Moveable=True Active=False Pos=(-0.482, 0.10, -14.0) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_AI.DDS }
Instance=Windows { Moveable=True <LOW>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True <MED>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True <HIGH>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True <MAX>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True <EXPO>MeshFile=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True <SPIN>MeshFile=CG1200S_WINDOWS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) }
Instance=Bonnet { Moveable=True <LOW>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True <MED>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True <HIGH>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True <MAX>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True <EXPO>MeshFile=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True <SPIN>MeshFile=CG1200S_BONNET.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) }
Instance=Boot { Moveable=True <LOW>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True <MED>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True <HIGH>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True <MAX>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True <EXPO>MeshFile=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True <SPIN>MeshFile=CG1200S_BOOT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) }
Instance=SEAT { Moveable=True <LOW>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True <MED>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True <HIGH>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True <MAX>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True <EXPO>MeshFile=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True <SPIN>MeshFile=CG1200S_SEAT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) }
Instance=Outmirror { Moveable=True <LOW>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True <MED>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True <HIGH>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True <MAX>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True <EXPO>MeshFile=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True <SPIN>MeshFile=CG1200S_OUTMIRROR_STYLE<4>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) }
//----------------------------------------= BUMPERS AND WINGS =----------------------------------------\\
Instance=FBUMPER { Moveable=True
<SPIN> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) <EXPO> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
<LOW> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(260.0) ShadowReceiver=True
<MED> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True <MED> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(280.0) ShadowReceiver=True
<HIGH> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True <HIGH> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(300.0) ShadowReceiver=True
<MAX> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.00) ShadowReceiver=True <MAX> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(20.0) LODOut=(70.00) ShadowReceiver=True <MAX> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(70.0) LODOut=(320.0) ShadowReceiver=True }
Instance=DEBRIS0 // HEADLIGHT LEFT { Moveable=True <LOW> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MED> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) <HIGH> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0) <MAX> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0) }
Instance=DEBRIS1 // HEADLIGHT RIGHT { Moveable=True <LOW> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MED> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) <HIGH> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0) <MAX> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0) }
Instance=DEBRIS2 { Moveable=True <LOW> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MED> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) <HIGH> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0) <MAX> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0) }
Instance=DEBRIS3 { Moveable=True <LOW> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MED> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) <HIGH> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0) <MAX> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0) }
//========= WHEELS =========
Instance=LFTIRE { Moveable=True <LOW> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0) <LOW> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0) <MED> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <MED> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0) <HIGH> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <HIGH> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0) <MAX> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0) <MAX> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)
<HIGH> MeshFile=CG1200S_DISC_LF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) <MAX> MeshFile=CG1200S_DISC_LF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) }
Instance=LFTIRE_EXPO { Moveable=True <SPIN> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
<SPIN> MeshFile=CG1200S_DISC_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_DISC_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True }
Instance=LFSPINDLE { Moveable=True <SPIN> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) <EXPO> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
<HIGH> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) <MAX> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) }
//--------
Instance=LRTIRE { Moveable=True <LOW> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0) <LOW> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0) <MED> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <MED> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0) <HIGH> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <HIGH> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0) <MAX> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0) <MAX> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)
<HIGH> MeshFile=CG1200S_DISC_LR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) <MAX> MeshFile=CG1200S_DISC_LR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) }
Instance=LFTIRE_EXPO { Moveable=True <SPIN> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
<SPIN> MeshFile=CG1200S_DISC_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_DISC_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True }
Instance=LFSPINDLE { Moveable=True <SPIN> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) <EXPO> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
<HIGH> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) <MAX> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) }
//--------
Instance=RFTIRE { Moveable=True <LOW> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0) <LOW> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0) <MED> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <MED> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0) <HIGH> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <HIGH> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0) <MAX> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0) <MAX> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)
<HIGH> MeshFile=CG1200S_DISC_RF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) <MAX> MeshFile=CG1200S_DISC_RF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) }
Instance=LFTIRE_EXPO { Moveable=True <SPIN> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
<SPIN> MeshFile=CG1200S_DISC_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_DISC_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True }
Instance=LFSPINDLE { Moveable=True <SPIN> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) <EXPO> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
<HIGH> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) <MAX> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) }
//--------
Instance=RRTIRE { Moveable=True <LOW> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0) <LOW> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0) <MED> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <MED> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0) <HIGH> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0) <HIGH> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0) <MAX> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0) <MAX> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)
<HIGH> MeshFile=CG1200S_DISC_RR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) <MAX> MeshFile=CG1200S_DISC_RR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) }
Instance=LFTIRE_EXPO { Moveable=True <SPIN> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
<SPIN> MeshFile=CG1200S_DISC_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) <EXPO> MeshFile=CG1200S_DISC_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True }
Instance=LFSPINDLE { Moveable=True <SPIN> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) <EXPO> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
<HIGH> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) <MAX> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) }
} | |
| | | jeannomiller Admin
Anzahl der Beiträge : 3573 Anmeldedatum : 2010-06-22 Ort : Germany
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 3:44 pm | |
| Thank you very much MOF - must have made a small mistake when changing the .cas-file. Works like a charme BTW - here is a working download for a Simca CG mod for F1 2002 which looks like the base for Speedster'S conversion to GTR2 (including a spider) with a lot more skins. Does anybody know how to convert these "skins" to GTR2 and/or GTL? http://www.amicalecg.fr/spip/spip.php?article19 BMP-files can be exported with MAStudio 2002 and look like this: " /> The files from Speedster'S conversion look like this: [img] [/img] [img] [/img] which seems to be very similar. _________________ So long.
Jeannomiller
| |
| | | sakis
Anzahl der Beiträge : 125 Anmeldedatum : 2014-02-11 Alter : 51 Ort : Athens Greece
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 4:56 pm | |
| I have the same problem with Simca CG,I converted a lot of times,but always CTD | |
| | | jeannomiller Admin
Anzahl der Beiträge : 3573 Anmeldedatum : 2010-06-22 Ort : Germany
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 5:11 pm | |
| Do you have GTR2? In this special case (the first time I had this problem) you have to copy the files "ExtDriver_M08.LMA" and "FPDriverLHD_M08.LMA"/"FPDriverRHD_M08.LMA from GTR2\GameData\Animations\Driver in the correspondent folder in GTL.
http://gtr4u.de/simbin-racing-games/gtr-2/8309-gtr2-cars-in-gtl/index2.html post # 27 _________________ So long.
Jeannomiller
| |
| | | sakis
Anzahl der Beiträge : 125 Anmeldedatum : 2014-02-11 Alter : 51 Ort : Athens Greece
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 5:55 pm | |
| No I have GTR2 | |
| | | jeannomiller Admin
Anzahl der Beiträge : 3573 Anmeldedatum : 2010-06-22 Ort : Germany
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 6:58 pm | |
| Here we go:
http://www.mediafire.com/download/jtmyarltmgg125e/LMA.7z
Extract and put it in GTL/GameData/Animations/Driver
Should work - if not, I have no idea. _________________ So long.
Jeannomiller
| |
| | | sakis
Anzahl der Beiträge : 125 Anmeldedatum : 2014-02-11 Alter : 51 Ort : Athens Greece
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 7:29 pm | |
| Thank you I put the files in Driver folder and now it's ok | |
| | | jeannomiller Admin
Anzahl der Beiträge : 3573 Anmeldedatum : 2010-06-22 Ort : Germany
| Subject: Re: Problem with conversion from GTR2 to GTL Sun Feb 08, 2015 8:44 pm | |
| _________________ So long.
Jeannomiller
| |
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| Subject: Re: Problem with conversion from GTR2 to GTL | |
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