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| Lil' GTR2 texture problem... | |
| | Author | Message |
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0fflabeluse
Anzahl der Beiträge : 174 Anmeldedatum : 2015-01-08
| Subject: Lil' GTR2 texture problem... Thu Nov 16, 2017 3:35 pm | |
| ...I ported the BYL IMSA BMW CSL (now that's a lot of abbrevs with capitals in a row!) over to GTR2, and all it shows is the generic texture. All other BYL cars work as expected. The same issue appears with the Team 21 Porsche 935. I like orange, but I'd nontheless prefer to see the right textures! Does anyone know what the problem is and how it can be solved? Thanks in advance! | |
| | | toto090369
Anzahl der Beiträge : 268 Anmeldedatum : 2010-06-22 Alter : 55 Ort : Bruxelles 1081 Koekelberg
| Subject: Re: Lil' GTR2 texture problem... Thu Nov 16, 2017 6:26 pm | |
| Le problème se situe certainement au niveau du fichier .car! Tu dois vérifier si la ligne number est correcte avec la voiture : exemple fichier . car: 76087_GTC_TC_BMW a la ligne number tu dois avoir Number=76087 Team="Schachinger" PitGroup="BMW" Driver="Wolfgang Schachinger" Driver1="Wolfgang Schachinger" Driver2="" Description="BMW CSL" Engine="BMW I6" | |
| | | 0fflabeluse
Anzahl der Beiträge : 174 Anmeldedatum : 2015-01-08
| Subject: Re: Lil' GTR2 texture problem... Thu Nov 16, 2017 11:08 pm | |
| Excuse me for answering in english, my french is enough to cobble together what you are saying but not to anser adequately I double checked on the car number, but that is correct. Furthermore it wouldn't even pop up in the spinner if the number was wrong and would generate an error in the log file. But I still have only the generic texture and an empty log file. | |
| | | 0fflabeluse
Anzahl der Beiträge : 174 Anmeldedatum : 2015-01-08
| Subject: Re: Lil' GTR2 texture problem... Fri Nov 17, 2017 5:28 pm | |
| I solved it. I assigned the name 'BMW 3.5 CSL IMSA' to the folder name, but GTR2 doesn't like the period I put in the middle of 3.5. Same goes to the Porsche 935. I named the folder 'Gr.5 and it won't show up'. Now that I renamed it 'Group 5', everything is alright! | |
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